> For the complete documentation index, see [llms.txt](https://docs.micro.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.micro.fun/the-loot-economy/global-drop-caps-and-floor-rates.md).

# Global Drop Caps and Floor Rates

The availability of Tactical Gear is managed by a sophisticated scarcity engine that prevents oversupply and protects the value of rare items.<br>

* **Dynamic Caps:** The total supply of high-tier gear scales based on total ecosystem participation. If the player base grows, the cap increases proportionally.
* **Floor Drop Rates:** To ensure fairness, every item has a defined minimum probability. No matter how many items are currently in circulation, the chance to find a specific piece of gear will never fall below this baseline.
* **Anti-Inflation:** This system ensures that Legendary and Mythic items remain prestigious and valuable over long-term cycles.
