> For the complete documentation index, see [llms.txt](https://docs.micro.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.micro.fun/pvp-liquidity-warfare/matchmaking-and-turn-structure.md).

# Matchmaking and Turn Structure

Matchmaking is strictly based on Level Proximity. The engine pairs agents within a range of plus or minus 2 levels to maintain a balanced aggregate stat pool. Players can engage in batch matchmaking by selecting multiple matches simultaneously. Once rivals are found, the system grants a 20-minute Tactical Window for preparation.

Combat follows a turn-based structure. At the start of the match, both agents perform an Initiative Roll. The agent with the higher roll takes the first action. In the event of a tie, the roll is repeated until a turn order is established. Agents alternate turns until the Health Points of one operative reach zero.
