Matchmaking and Turn Structure
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Matchmaking is strictly based on Level Proximity. The engine pairs agents within a range of plus or minus 2 levels to maintain a balanced aggregate stat pool. Players can engage in batch matchmaking by selecting multiple matches simultaneously. Once rivals are found, the system grants a 20-minute Tactical Window for preparation.
Combat follows a turn-based structure. At the start of the match, both agents perform an Initiative Roll. The agent with the higher roll takes the first action. In the event of a tie, the roll is repeated until a turn order is established. Agents alternate turns until the Health Points of one operative reach zero.
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