Stress Mechanics
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Stress represents computational noise and tactical friction. It is generated during misaligned scenarios and has a direct impact on the difficulty of the final mission phase.
Accumulation: Each misaligned scenario adds +1 Stress.
Cap: Stress is capped at a maximum of 3 points.
Consequence: Stress acts as a direct multiplier for the Boss’s combat stats. The more stressed your agent is, the more lethal and difficult the final Boss encounter becomes.
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