> For the complete documentation index, see [llms.txt](https://docs.micro.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.micro.fun/pve-growth-layer/stress-mechanics.md).

# Stress Mechanics

Stress represents computational noise and tactical friction. It is generated during misaligned scenarios and has a direct impact on the difficulty of the final mission phase.

* **Accumulation:** Each misaligned scenario adds **+1 Stress.**
* **Cap:** Stress is capped at a maximum of **3 points.**
* **Consequence:** Stress acts as a direct multiplier for the Boss’s combat stats. The more stressed your agent is, the more lethal and difficult the final Boss encounter becomes.
