> For the complete documentation index, see [llms.txt](https://docs.micro.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.micro.fun/pve-growth-layer/daily-energy-system.md).

# Daily Energy System

PvE participation is regulated by a strict energy system to maintain ecosystem balance and prevent progression hyper-inflation. Every agent operates on a limited energy pool that regenerates at a fixed rate of one unit every four hours. This cycle allows for a total of six PvE runs per twenty-four-hour period. This cap ensures that leveling remains a prestigious achievement and prevents the market from being flooded with tactical gear. By pacing the progression, the system protects the long-term value of high-level operatives.&#x20;

{% hint style="info" %}
**Testnet Notice:** To support faster gameplay, progression, and broader feature testing during the Testnet phase, the energy system has been temporarily adjusted. Agents now regenerate one energy every two hours, allowing up to twelve PvE runs per twenty-four-hour period. These values are intended for testing purposes only and may be rebalanced before mainnet launch.
{% endhint %}
